Season 1 Rules
- Victory conditions/goals:
- Survive for 14 days.
- Normal difficulty but…
- Ironman mode (ie if I die, I delete the world)
- Food & Water Rules:
- must eat twice per day (at sunrise and sunset) if I have food
- can eat raw meat from a “fresh” kill (unspoiled)
- raw meat must be cooked by day’s end or it will spoil and cannot be eaten – all raw food must be discarded at sunrise.
- must visit a fresh water source once per day (presumably to refill canteen)
- Healing Rules
- can only heal by eating food, which means max twice per day
- can’t use food to heal up anytime like “health kits”
- Building/Placing Rules
- cannot build, cannot place blocks into the world
- Crafting Rules:
- can craft wood and stone tools only
- can build 1 crafting table and 1 furnace at each shelter
- Tools Rules
- must use the proper tool for the job when available, shovel for digging, axe for chopping wood & branches, pick for mining
- Sheltering Rules:
- must shelter each night (for crafting, repair and, ostensibly, for sleep)
- must use terrain for sheltering; cave or tree
- can dig & mine in shelter, but Mining/Digging Rules do apply
- can use all of inventory slots in shelter – must discard to meet carry rules when ready to travel
- cannot stay in same shelter twice
- Carry/Travel Rules (for travel between shelters; no max when stopped and building a shelter)
- can only utilize the “hot bar” and one row above it
- cannot carry furniture (crafting table, furnace, etc)
- can only carry “terrain” blocks (dirt, cobble, sand, trunk, etc) short distances and/or within close proximity to shelter
- max carry capacity
- 1 of any tool and/or weapon
- 24 feathers
- 12 of any single item
- 24 feathers
- 24 arrows with a “quiver” (Leather Boots and String)